1. In Game Settings: 5 minute periods, no offsides, penalties on, no line changes, manual goalie

2. Selecting Teams:

  • a. A coin flip will take place. The loser of the coin flip will choose two different teams that will play. The winner of the coin flip picks their team from the two chosen and will play as the Home team.  All Star teams are ineligible.
  • b.  The loser of the coin flip cannot choose the same team matchup for the rest of the tournament regardless of whom they are playing. (The other player could still select that matchup for a future game.)
  • Example: Player A loses the coin toss, and selects Detroit vs Boston. Player A cannot select that matchup again for the rest of the tournament, but Player B could still choose Detroit vs Boston later on in the tournament. 
  • c. If the same two players meet later in the tournament, then no coin flip would take place. The player who won the previous coin flip will now choose the teams. If they meet for a third time, then they reverse 'coin flip results' again, and so on.

5. If there is a system malfunction, the game will restart with the score of the game and play the number of periods that were remaining (a partial period would count as a full period).

  • Example: The score is 3-1 for PlayerA and the game malfunctions half-way through the 3rd period. The game is restarted, with the same teams, and 1 whole period is played. The score in the new game is 3-0 PlayerB. The total score is 4-3 PlayerB, so PlayerB wins. If the total score is tied, use the next period(s) as the overtime period.

6. If a game is still tied after overtime is completed, then the game will be reset, and play will continue with the same teams until someone scores. (player injuries, penalties won’t carry over from the previous game).

7. Changing goalies: Goalies may be changed before the opening face-off and during play stoppages. You cannot change goalies during a face-off, or when a penalty shot is called.

8. Substituting for an Extra Attacker: This is the only time pausing is allowed during game play. The goalie can be pulled at any time when the puck is in the neutral zone or in your offensive zone. You must have control of the puck if you are pulling him when in your defensive zone. You can only put the goalie back in immediately after a whistle (before a faceoff).

9. Controllers will be provided, however you may bring your own controller, provided it’s an original game pad controller (no turbo options). Please notify us upon registering that you are bringing a controller.

10. Editing lines:

  • A. Line-up changes will be allowed at the beginning of the game, when there is an injury to a player, during intermissions and when a time out is called (by either team). If you would like to make a change at intermission, please notify your opponent that you wish to do, so they can allow you the time before the start of the next period.
  • B. At the beginning of the game, both players can change their lines and the Home team gets the last change. If someone starts the game before the other player has changed their lines, the game can be restarted if the puck has not been dropped yet; just declare that you would like to restart before the puck drops. Please be fast when picking your starting line-up. One minute should be more than enough time.
  • C. During period intermissions, we prefer you change your lines before the intermission, but you are allowed to change them during the intermissions. However, if your opponent starts the next period before you got the chance to change your lines, the game will continue, and you cannot change your line before the puck drops. 
  • D. Line changes during the game should not take more than 20 seconds. Please be respectful and keep it short.
  • E. If you try to change your lines at an unapproved time, you must revert your changes before play can resume.
  • Note for Sega Players: Due to a bug in the game, the exact attribute values reported in the Edit Lines and Team Roster screens are not accurate, they are only in the range of possible values for that player (other than weight, which is the correct value). So please do not spend lots of time looking for who is playing better that game based on those values, consider them only ballpark numbers. 

11. 6 goal mercy rule: Once a player has a 6 goal spread, at any point, the game is considered finished and that score will be recorded. Do not continue playing the game. 

12. A ‘referee’ will be designated to resolve any disputes not covered under the rules.