KING OF ‘94 TOURNAMENT RULES 

DUKE OF '94 TOURNAMENT RULES

1. In Game Settings

  1. King of 94: 5 minute periods, no offsides, penalties on, no line changes, manual goalie
  2. (NEW) Duke of 94: 5 minute periods, no offsides, penalties off, no line changes, automatic goalie.


2. Selecting Teams:

  1. A coin flip will take place. The loser of the coin flip will choose two different teams that will play. The winner of the coin flip picks their team from the two chosen and will play as the Home team.  All Star teams are ineligible.
  2. (Change) Round Robin: You must pick 6 different teams for your called matchups
    • ​​​Example: You could pick NYR vs BOS, CHI vs DET and MTL vs TOR for your three called matchups. You've used 6 different teams. The teams your opponent has previously selected for their matchups is not impacted in your decision to choose the match ups you want.
  3. ​(Change) King of 94 bracket: In each best of 3 series Games 1 ,2 (and 3 if necessary) must all have different teams. This rule resets for each new series. Different teams must be used for the entire series regardless of who is picking them.
    • Example:  The coin toss loser calls NYR/BOS for game 1. Game 2, the coin flip reverses, and the coin toss loser must pick two other teams, they choose CHI/DET. If there's a game 3, the coin toss loser can pick any match up that doesn't include NYR,BOS, CHI or DET. They choose HAR vs NYI.
  4. If the same two players meet later in the tournament, then no coin flip would take place. The player who won the previous coin flip will now choose the teams. If they meet for a third time, then they reverse 'coin flip results' again, and so on.
  5. (NEW) Duke of 94 team selection: The player can use any NHL team for any game throughout the tournament. Note: All Star teams are ineligible.


5. If there is a system malfunction, the game will restart with the score of the game and play the number of periods that were remaining (a partial period would count as a full period).

  • Example: The score is 3-1 for PlayerA  and the game malfunctions half-way through the 3rd period. The game is restarted, with the same teams, and 1 whole period is played. The score in the new game is 3-0 Player B. The total score is 4-3 Player B, so PlayerB wins. If the total score is tied, use the next period(s) as the overtime period.


6. If a game is still tied after overtime is completed, then the game will be reset, and play will continue with the same teams until someone scores. (player injuries, penalties won’t carry over from the previous game).

7. Changing goalies: Goalies may be changed before the opening face-off and during play stoppages. You cannot change goalies during a face-off, or when a penalty shot is called.

8. Substituting for an Extra Attacker: This is the only time pausing is allowed during game play. The goalie can be pulled at any time when the puck is in the neutral zone or in your offensive zone. You must have control of the puck if you are pulling him when in your defensive zone. You can only put the goalie back in immediately after a whistle (before a faceoff).

9. Controllers will be provided, however you may bring your own controller, provided it’s an original game pad controller (no turbo options). Please notify us upon registering that you are bringing a controller.

10. Editing lines:

  • A. Line-up changes will be allowed at the beginning of the game, when there is an injury to a player, during intermissions and when a time out is called (by either team). If you would like to make a change at intermission, please notify your opponent that you wish to do, so they can allow you the time before the start of the next period.
  • B. At the beginning of the game, both players can change their lines and the Home team gets the last change. If someone starts the game before the other player has changed their lines, the game can be restarted if the puck has not been dropped yet; just declare that you would like to restart before the puck drops. Please be fast when picking your starting line-up. One minute should be more than enough time.
  • C. During period intermissions, we prefer you change your lines before the intermission, but you are allowed to change them during the intermissions. However, if your opponent starts the next period before you got the chance to change your lines, the game will continue, and you cannot change your line before the puck drops. 
  • D. Line changes during the game should not take more than 20 seconds. Please be respectful and keep it short.
  • E. If you try to change your lines at an unapproved time, you must revert your changes before play can resume.
  • Note for Sega Players: Due to a bug in the game, the exact attribute values reported in the Edit Lines and Team Roster screens are not accurate, they are only in the range of possible values for that player (other than weight, which is the correct value). So please do not spend lots of time looking for who is playing better that game based on those values, consider them only ballpark numbers. 


11. 6 goal mercy rule: Once a player has a 6 goal spread, at any point, the game is considered finished and that score will be recorded. Do not continue playing the game. 

12. A ‘referee’ will be designated to resolve any disputes not covered under the rules.




(NEW) KING OF JAM TOURNAMENT RULES


1. In Game Settings 

  1. Timer Speed: Normal (3)
  2. Drone Difficulty: Normal (3)
  3. Tag mode: On
  4. Computer Assistance: Off
  5. Tournament Mode: On
  6. Shot Clock : 24 Seconds
  7. Overtime: 3 minute
  8. Hot Spots: OFF
  9. Powerup Icons: OFF
  10. Juice Mode: 1
  11. **Enhancement codes are not to be used.



2. Selecting Teams: 
A coin flip will take place. The coin flip 'loser' must select two different teams that will play. The coin flip ‘winner’ picks their team from the choices provided and is the Player two for that game. 

3. If the same two players meet later in the tournament, then no coin flip would take place. They would automatically reverse the previous coin flip results, so the previous coin flip winner is now coin flip loser. If they meet for a third time then they reverse 'coin flip results' again, and so on.

4. If there's a system malfunction, then the game will restart with that score and play the number of quarters that were remaining (a partial quarter would count as a full quarter).

5. If a game is still tied after regulation, then play will continue for each additional quarter until there is a winner. 

6. A ‘referee’ will be designated to resolve any ‘disputes’ not covered under the rules.

7. Controllers will be provided however you may bring your own controller provided it’s an original game pad controller (no third party controllers etc.) Please notify us upon registering that you are bringing a controller.