Myth: Doesn't the wraparound ruin the competition?
There is no wraparound goalie bug in NHL'94. That's NHLPA'93. If you mean the cross-crease move, it is easily saved by using manual goalie.
Do you guys make any money off of this?
Never have and never will. We do this because it's fun for us and we want it to be fun for those that play in it as well. We give back as much of the registration fees in cash prize as possible, minus some expenses (trophies, advertising etc.).
What is the refund policy?
There is no refund unless the tournament is cancelled. Fees are transferable, however.
Is my registration fee transferable?
Yes, you can transfer your registration spot to another person if you are unable to attend. Both parties must notify us if such an arrangement has taken place.
Can I register for both SNES and Genesis?
Yes, you will able to register for both, however you cannot register for both the King of 94 and Duke of 94 tournaments on the same system.
Can I play in the King of JAM/Griffey and King/Duke of 94?
Yes. There may be a small overlap during games.
How is the prize money to be divided?
After expenses paid (ex. trophies), it will be an approximate breakdown of 60%/30%/10% per console for 1st/2nd/3rd.
There are also door prizes donated by sponsors.
I haven't played in 20+ years! Do I have a chance at winning?
When we ran the first tournament in Toronto in 2015, we expected only online players to be competitive. To our surprise, a complete unknown won the entire tournament. He hadn't played in years until practicing a week before the tournament. In our second tournament in Las Vegas in 2017, the SNES bracket saw a player came down for a weekend for his friend's bachelor party and won! So, yes, you have a chance!
It does seem that SNES players adjust better. For Sega players, there is a handy site for learning some of the details that will help you compete at a high level: http://nhl94strategy.com
The event is from 10am to 9pm. Why so long?
The event is split up into several segments. You will not have to be there the entire time, and food and drink will be easily accessible.
Schedule is subject to change based on the number of participants and will be communicated in more detail in the week before the event.
How many people are expected to play?
We had 128 for Toronto 2015 (64 SEGA, 64 SNES), 61 in Las Vegas (30 SEGA, 31 SNES) and 77 in Vancouver (32 SEGA, 45 SNES), 74 for Toronto 2019 (33 SEGA, 41 SNES). We expect over 100 total players in 2020.
When will I know what group I’m in and what time I start playing?
The information will be posted on this site three days in advance of the tournament and you will receive an email. We may make some tweaks on the day to groups depending on no-shows.
Can I show up on tournament day to play if I haven't registered?
No. Registration will take place up until [TBD] 9pm that night before the first tournament game. Round Robin groups will be finalized at that time.
Can spectators watch?
Yes of course! It will be open to the general public. In 2019 there was a $10 "gaming" fee to spectate for the weekend and that also got you one hour of Waves E-Gaming computer gaming time.
Will it be streamed?
Yes. The Settle it on the Screen team will be streaming the tournament for us. The plan is to stream on the twitch channel http://www.twitch.tv/kingofnhl94.
What is the Code of Conduct?
We ask that you respect all participants at ALL times.
Why are you using the King of 94 game settings: 5 min periods, no offsides, penalties on, no line changes, manual goalie on?
These are the standard rules used in most online NHL'94 leagues. These rules create fast-paced, quick games.
Some justification for these rules:
5 minute periods: This results in games of about 11 minutes in real time. Longer games would not allow us to play the 300+ games necessary for the tournament in one day.
No offsides: The AI has a tendency to go offside or stay offside, causing unnecessary whistles, slowing the game down and making it longer.
No Line changes: Players remain at full energy all game, for fast-paced action. Setting up all lines would be time-consuming.
Penalties: While it's unfortunately quite random who gets penalties, enabling penalties helps to prevent some 'cheese' moves such as ramming the goalie on SNES or excessive holding/hooking on Sega.
Manual goalie: Taking manual control of the goalie to make a save is optional with manual goalie enabled. So if you don't want to use manual goalie, simply don't take control of the goalie, and he will behave exactly the same as the auto goalie. So there is no reason to not enable the manual goalie setting. (Except in the Duke of 94 tournament, which uses automatic goalie)
Can I use the time-out?
Yes, but not during play, only during stoppages. There’s only one time out in the game. Please keep your break to no more than 20 seconds.
It's unknown if time outs actually do anything with line changes disabled. Both teams can use this time to change lines, if necessary.
What is the Sega Genesis Weight bug and CB check?
Click on the link below for an explanation. The CB check is allowed during game play.
What is the SNES 'Y' trick?
If a player gets knocked down, the ‘Y’ button can be pressed and he will immediately get back up (what he’s actually doing is trying to hold a player). This is allowed during game play.
What is a pass shot?
Pass shots are when you use your pass button to direct the puck into the net. They are allowed in the tournament. They are rare for Super Nintendo but common for Sega Genesis.
Here’s a video providing some examples on the genesis version.
Is it okay to view who is hot and cold?
It’s not necessary and we request that you skip it to save time. You can view the player’s ratings when editing lines.
What happens when a glitch occurs?
For those that have played this game for a long time, at some point you’ve seen a glitch that occurred, and probably thought it was kind of funny (maybe not so much if you were scored on), but continued playing. We will take that same approach. If it’s in the game, it’s in the game.
Some rare, but known glitches:
1. Shooting the puck at the net after the whistle when a penalty shot has been called can result in a goal
2. Genesis: If you get 'stuck' as the goalie,
a. Your opponent is allowed to attempt to score on you (but can not delay the game in the eyes of the referee).
b. To minimize your chance of getting stuck as the goalie, do not skate far from your net when you control the goalie and have the puck -- if you pass it and the pass is intercepted, you may get stuck as the goalie but without control.
c. Not enforced: It is considered good sportsmanship to dump the puck if your opponent is stuck as the goalie, so that he can get un-stuck, then the opponent should dump the puck back to you and let you leave your zone to continue your possession/attack.
3. Miracle goals such as the puck landing on top of the net and then falling through the net and in are counted.
1. Your own player or goalie is behind the net and attempts to clear the puck, having it go through the back of the net for a goal.
2. A penalty shot is awarded and the time expires. Occasionally it skips the penalty shot and you don’t get to take it.
3. A penalty shot is awarded and the puck shoots like a lightning bolt and gets stuck in the boards and cannot be retrieved.
Is there such a thing as a garbage goal or a cheap goal?
We do not feel there are any garbage or cheap goals that should be banned.
Pass-shot goals are allowed (it is a common technique on the Sega version)
Genesis: If the shooter loses the puck on a penalty shot (such as by being poke checked by the goalie), he is allowed to retrieve the puck and attempt to shoot again (contrary to NHL rules).
Wrap Around Goal or Cross-Crease Goal. This is a common scoring method and is permitted. It’s up to you to use your defenceman or goalie to stop it. The 'goalie gets stuck on the post on a wraparound' is in NHLPA'93, not NHL'94.
Contact: email@example.com if you need more clarification.